D. Gregg Hargrove
Austin, Texas
(512) 917-6910
dghargrove@swbell.net
www.ghargrove.com
OBJECTIVE
To create quality art for quality projects and to help my teammates achieve the same.
SKILLS
· Skilled in 3D Studio Max, Maya, Photoshop, Painter, Premiere, and AfterEffects.
· Strong traditional drawing skills.
· Excellent conceptual, modeling, texturing and lighting skills.
· Strong team management skills.
EXPERIENCE
KingsIsle Entertainment, Austin TX Apr 2005 - Present
Art Manager
The Animation Farm, Austin, TX Sept 2004 - Apr 2005
Freelance 2D/3D Artist
Stubbs the Zombie
· Environment Modeling/Texturing
100Bullets – Lead Cinematics Artist (Xbox, PS2 – unreleased)
· Oversaw 14-artist team through production of final pre-rendered cinemas.
· Created shot lists and asset breakdowns based off initial storyboards.
· Assisted Producer with team scheduling.
Showdown: Legends of Wrestling – Senior Artist (Xbox, PS2 – 2004)
· Character modeling/texturing.
· Setup layered clothing template to be used for all characters.
· Created fully rendered 3D user interface and in-game heads up displays.
· Created main logo.
· Created compositions used for marketing.
Vexx – Lead Artist (Xbox, PS2, Gamecube - 2003)
· Oversaw 19-artist team through all phases of production.
· Assisted Producer with team scheduling and asset breakdown.
· Reviewed portfolios and interviewed prospective team members.
· 2D concepts for characters, props, and environments.
· Character texturing.
· Created storyboards for pre-rendered cinemas.
· Created user interface, front-end splash screens and fonts.
· Created main logo.
· Created compositions used for marketing.
SouthPark: Chef’s Luv Shak – Lead Artist (Dreamcast, N64, PSX, PC - 1999)
· Oversaw 8-artist team through all phases of production.
· Assisted Producer with team scheduling and asset breakdown.
· Created introduction cinema.
· Participated in the creation of in-game assets – environments and characters.
SouthPark – Senior Artist (N64, PC - 1999)
· Created user interface, front-end splash screens and fonts.
· Modeled/textured environmental pieces and props.
· Concepted all new content based SouthPark style.
· Assisted in creation of marketing art.
Iggy’s Reckin’ Balls – Lead Artist (N64 - 1998)
· Oversaw 6-artist team through all phases of production.
· Assisted Producer with team scheduling and asset breakdown.
· Created initial visual 3D concept.
· 2D concepts for characters and environments.
· Participated in the modeling and texturing of environments and characters.
· Created limited morph-style animations for enemy characters
· Created final box art and print ads art.
Immortal Hockey – Lead Artist (Arcade - Unreleased)
· Oversaw 5-artist concept team through pre-production of a futuristic sports title.
· Created 2D and 3D concepts for characters and stadiums.
NFL Quarterback Club 97 – Level 3 Artist (N64, PSX, PC - 1996)
· Brought in late to help redo user interface and touchup player images.
Batman Forever – Level 3 Artist (Arcade - 1996)
· Created user interface, front-end splash screens and fonts.
NFL Quarterback Club 96 – Level 2 Artist (SNES, Genesis, N64, PSX - 1995)
· Created animating 2D graphics for halftime segment.
· Created field textures for all weather conditions.
· Created end zone and 50 yard-line logos for all teams.
· Created user interface and touched up player images.
NFL Quarterback Club – Level 1 Artist (SNES, Genesis - 1994)
· Created animating 2D graphics for halftime segment.
· Created all animating player sprites for Quarterback Challenge section.
· Assisted in touching up animated in-game player sprites.
Aero the Acrobat 2– Level 1 Artist (SNES, Genesis - 1994)
· Created animated 2D cinematic screens.
· Created environmental blocksets for “Underground Train” and “Dungeon” levels.
· Created and animated 2D sprites for “Conductor” and “Mole Miner” enemies.
Midas Touch Software, Lubbock, TX - Defunct 1992 – 1993
Apprentice Artist
Created 2D animated art to update pre-existing BBS title “The Pit”.
Also concepted for random titles never released, encompassing football,
flight simulation, and epic fantasy.
EDUCATION
Texas Tech University, Lubbock, TX
Bachelor of Fine Arts – Studio Art
Texas Tech University, Lubbock, TX
Bachelor of Arts – Literature
References available upon request.