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D. Gregg Hargrove
Austin, Texas
(512) 917-6910
dghargrove@swbell.net
www.ghargrove.com
OBJECTIVE
     To create quality art for quality projects and to help my teammates achieve the same.
SKILLS
     · Skilled in 3D Studio Max, Maya, Photoshop, Painter, Premiere, and AfterEffects. 
     · Strong traditional drawing skills. 
     · Excellent conceptual, modeling, texturing and lighting skills.
     · Strong team management skills.
     
EXPERIENCE

   KingsIsle Entertainment, Austin TX                     Apr 2005  -  Present
   Art Manager 

   The Animation Farm, Austin, TX                         Sept 2004 -  Apr 2005
Freelance 2D/3D Artist
Stubbs the Zombie
· Environment Modeling/Texturing
   Midway / Inevitable Studios, Austin, TX              Jan 2005 - Mar 2005
   Freelance 2D Artist     
        Area 51 (PC)
        · Upscaled / recreated hires texture maps for PC conversion.
 
   Acclaim Studios Austin/Iguana, Austin, TX         Mar 1994  -  Aug 2004
   Lead / Senior Graphic Artist
   Acted as lead as well as created 2D and 3D art for the following console, 
   PC, and coin-op videogames:
        100Bullets – Lead Cinematics Artist (Xbox, PS2 – unreleased)
        · Oversaw 14-artist team through production of final pre-rendered cinemas.
        · Created shot lists and asset breakdowns based off initial storyboards.
        · Assisted Producer with team scheduling.
        Showdown: Legends of Wrestling – Senior Artist (Xbox, PS2 – 2004)
        · Character modeling/texturing.
        · Setup layered clothing template to be used for all characters.
        · Created fully rendered 3D user interface and in-game heads up displays.
        · Created main logo.
        · Created compositions used for marketing.
        Vexx – Lead Artist (Xbox, PS2, Gamecube - 2003)
        · Oversaw 19-artist team through all phases of production.
        · Assisted Producer with team scheduling and asset breakdown.
        · Reviewed portfolios and interviewed prospective team members.
        · 2D concepts for characters, props, and environments.
        · Character texturing.
        · Created storyboards for pre-rendered cinemas.
        · Created user interface, front-end splash screens and fonts.
        · Created main logo.
        · Created compositions used for marketing.
     
        SouthPark: Chef’s Luv Shak – Lead Artist (Dreamcast, N64, PSX, PC - 1999) 
        · Oversaw 8-artist team through all phases of production.
        · Assisted Producer with team scheduling and asset breakdown.
        · Created introduction cinema.
        · Participated in the creation of in-game assets – environments and characters.
        SouthPark – Senior Artist (N64, PC - 1999)
        · Created user interface, front-end splash screens and fonts.
        · Modeled/textured environmental pieces and props.
        · Concepted all new content based SouthPark style.
        · Assisted in creation of marketing art.
        Iggy’s Reckin’ Balls – Lead Artist (N64 - 1998)
        · Oversaw 6-artist team through all phases of production.
        · Assisted Producer with team scheduling and asset breakdown.
        · Created initial visual 3D concept.
        · 2D concepts for characters and environments.
        · Participated in the modeling and texturing of environments and characters.
        · Created limited morph-style animations for enemy characters
        · Created final box art and print ads art.
        Immortal Hockey – Lead Artist (Arcade - Unreleased)
        · Oversaw 5-artist concept team through pre-production of a futuristic sports title.
        · Created 2D and 3D concepts for characters and stadiums.
        NFL Quarterback Club 97 – Level 3 Artist (N64, PSX, PC - 1996)
        · Brought in late to help redo user interface and touchup player images.
        Batman Forever – Level 3 Artist (Arcade - 1996)
        · Created user interface, front-end splash screens and fonts.
        NFL Quarterback Club 96 – Level 2 Artist (SNES, Genesis, N64, PSX - 1995)
        · Created animating 2D graphics for halftime segment.
        · Created field textures for all weather conditions.
        · Created end zone and 50 yard-line logos for all teams.
        · Created user interface and touched up player images.
        NFL Quarterback Club – Level 1 Artist (SNES, Genesis - 1994)
        · Created animating 2D graphics for halftime segment.
        · Created all animating player sprites for Quarterback Challenge section.
        · Assisted in touching up animated in-game player sprites.
        Aero the Acrobat 2– Level 1 Artist (SNES, Genesis - 1994)
        · Created animated 2D cinematic screens.
        · Created environmental blocksets for “Underground Train” and “Dungeon” levels.
        · Created and animated 2D sprites for “Conductor” and “Mole Miner” enemies.
     Midas Touch Software, Lubbock, TX - Defunct 1992 – 1993
     Apprentice Artist
     Created 2D animated art to update pre-existing BBS title “The Pit”.      
     Also concepted for random titles never released, encompassing football, 
     flight simulation, and epic fantasy.
EDUCATION
     Texas Tech University, Lubbock, TX 
     Bachelor of Fine Arts – Studio Art
   Texas Tech University, Lubbock, TX 
     Bachelor of Arts – Literature

                        
References available upon request.